![]() Understanding the rules and reasons will help you to play your best and use the rules in your own favor. When you plan to learn how to play the game, you need to thoroughly learn the conditions of faulting. These are labeled as “faults” which if they are committed, could possibly result in points given to your opponents. There are certain plays or moves you can’t perform within the rules of Spikeball. Double Faulting – When you fault two times in a row while serving, the opposing team gets 1 point.This means you touch the ball more than once in a row, the opposing team gets 1 point. Double Hitting the Ball – When you double hit the ball.Catch Of Ball – When you catch or throw the ball rather than hitting it, the opposing team gets 1 point.Ball Rolls on the Net – When your ball fails to bounce and instead rolls across the net, the opposing team gets 1 point.Ball Multiple Bounces on Net – When your ball bounces on the net more than once, the opposing team gets 1 point.Ball Hits the Rim of the Net – When you hit the rim with your ball, the opposing team gets 1 point.Ball Hits the Ground – When the ball you served hits the ground, the opposing team gets 1 point.Either the serving team or the receiving team gets a point on each play, you are always able to score on any serve which makes the game fast. Unlike most sports in Spikeball one team will get a point at every serve. ![]() This rule isn’t set in stone and can change according to team agreements or when specified by tournament officials. This would depend on what the two teams agreed to prior to the start of the game.įor tournaments, the winning score limit will rest on the specification of the tournament director.Īccording to official Spikeball rules, the team which wins must score at least 2 points more than their opponent by the end of the game. Games typically are played to a finish at 21 points, there are games that be played to 11 or 15 points. The rules in Spikeball around scoring are straight forward and not overly complicated. The volley will also stop when the ball bounces more than once on the net or when someone double hits the ball. If returned then play will continue the volleying back and forth until one of the team fails to return the ball. If they are unable to do this, the other team will score a point. At this point, after the serve, the players no longer have to stay on their assigned sides and they are free to move around the net as much as wanted or required.Īfter each bounce, the opposing team has up to 3 hits to return the ball after received. Possession changes as soon as the ball touches the net and the receiving team now becomes the hitting team. Once the server has hit the ball and bounced on the net, players are free to move closer to the net as desired. The main serving rule requires that the server needs to stand at least 6 feet away from the net, while the receiver may stand at any distance. The game will start with one team serving the ball by bouncing it off the net. Along with this limitation the rules also do not allow you to get inbetween the player and the net to restrict their return. Stopping a ball return is quite challenging as a player can’t carry or hold the ball in any way. Rules of Spikeball – Team Alignment on Field of Play.jpg Your main goal in the game is to make it hard or impossible for the opposing team to return the ball. Similar to volleyball, the two teams will stand across the net from each other. ![]() The four players surround the net with players on the same team lining up beside each other. The primary separation between the sports is in the equipment used, and the number of players in play as the Spikeball setup typically features a four-person game with two players on each team. Many are unaware that much of Spikeball itself is inspired by the sport of volleyball, which is why many rules feel similar as they have been adapted from it. The rules provide the skeleton to having a good hard game that is fair to both teams while allowing for competitiveness. These rules currently fall into 3 sections which are basic (or general rules), scoring rules (when points count), and faulting (committing penalties). Like almost all sports there are rules which govern play to allow for a fair field of play.
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